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azrog

11
Posts
4
Following
A member registered May 14, 2020

Recent community posts

Crazy to think its almost 3 years since the last one. Excited to see the gameplay changes (obviously been keeping an eye on all the new art/chibis so far!)

Jan 2021 was a bit off then? xD


Only joking, with u on patreon and cant wait to see the progress. Glad theres a light at the end at least!

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Love the game and great to hear its coming along well!

Assume you are up to your eyes in doing art work, but would be great if there could be battle damage or even just a change in expression dependant on %HP. Glad to hear there will be loss screens added.

Seem to remember you were talking about changes to the battle system, but wondered if more shape related monster abilities might be good? Like killing shapes damages player for duration etc. Seeing the imps "Bulk Up" always felt like it should make them bigger for the duration.


Other battle feedback. Some of the enemies can buff themselves, but by the time they can next cast the buffs have ended. Maybe have them last until next damaging cast and not affect damage from hits by Shapes (as they will be in effect for longer). Likewise effect of shield seems fairly underwhelming.


Keep up the great work, cant wait for the next demo!

Seems like a pretty good review and a pretty long reply discussing most points without the usual developer hyperdefensiveness...what did you find disappointing?

was trying to figure out how this was rude, but then I got it lol. you thought he ment "well dont install it then trashbag" when he said one you dont have to install? XD

Great news! Added to wishlist...not sure if anything helps steam algorithm, but wortha shot!

Did you beat her? Shape management is half the battle!

Really great. Loved the gameplay, art and humour. More please :)

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Good job on the recent developers log, really appreciate all the hard work! Fingers crossed for some news in the NewYear!

Do I smell a new demo coming? Sounds like some good stuff on the patreon post!

Having completed the demo I just had to make an account to say I Really love this game! Art, music and gameplay looking great so far.

Took me a while to figure out some of the alchemy puzzels wern't done in more than a single movement.


Think you may have already said you were working on "defeat screen" art for the girls/monsters. Slight appearance changes at % damage would be a nice addition too.


It's nice to be able to increase and decrease the character's after amplification, I may just be blind but a way to adjust the monsters' after resetting would be nice as well (personally I prefer Vuu Amp 3+4, so being able to tune down nightmare 5 for example would be handy).


QOL: being able to see the mana costs of spells in battle.


Looking forward to seeing the next update, keep up the good work!